Fengyi, goddess of winds, rules ober their flow, speed, and direction, especially the gentle and lively ones.
Early-game race carry only. No late-game use. If lucky, use for early PvP placement then swap out.
Fengyi channels all whirlwinds, dealing DMG equal to 280% of ATK to targets in a large area and consuming all her whirlwinds. Each whirlwind deals 15% of ATK as extra DMG.
Fengyi swings her sleeves, firing a tornado at the nearest target and dealing DMG equal to 200% of ATK to all enemies in a straight line.
Fengyi gains 2 whirlwinds upon entering battle. Each whirlwind grants Fengyi 15% ATK.
The first time an enemy Deity's HP drops below 80%, Fengyi deals DMG equal to 150% of ATK to that Deity and gains a whirlwind. Fengyi can have a maximum of 4 whirlwinds at once.
Releases Great Rising Gale to create 1 whirlwind.
No strengths listed yet.
No weaknesses listed yet.
No team compositions listed yet.
Early game race carry, has no use outside of that. If u get lucky use her to place high then switch her out.