What's in This Guide
What This Guide Covers
This guide is built for new players who want a strong foundation without wasting rare resources. Everything here is based on game mechanics: items, stats, skills, relic breakpoints, suit advantage, and why certain heroes scale better in the early-to-mid game.
Progression Phases
- Early Game: 1 main team (5 heroes) that clears Odyssey + performs in Torment Rift.
- Mid Game: 2-3 teams (you start specializing: PvE bosses / Odyssey / PvP).
- Endgame: 4-5 optimized teams, relic breakpoints, bonds, and event-driven upgrades.
Key idea: build a strong PvE core first. PvE unlocks the resources that make everything else easier.
Early Game Priorities (Do This First)
1) Push Odyssey (Campaign) for Undying Flame
Undying Flame is the most important early progression item because it upgrades your Shrine. Shrine upgrades increase long-term account power and your ability to farm better gear.
2) Compete in Torment Rift for Calamity Tier
The second most valuable early item is Calamity Tier (Torment Rift rewards). It upgrades your Beacon Tree which grants account-wide stat bonuses to all heroes.
Why Beacon Tree matters
Beacon bonuses apply in all game modes. Even if the meta changes, Beacon investment stays valuable. This is one of the best "never wasted" progress systems for F2P / low spenders.
3) Get Creation Essence (Beacon Tree Upgrades)
Creation Essence is used to level the Beacon Tree. When upgraded, it strengthens even low-copy heroes because the bonus is shared across your whole roster.
1) Most Valuable Heroes in the Early Game
The "Versatile PvE Core" (Recommended First Investments)
If you are F2P / low spender, prioritize heroes that perform well in multiple modes: Odyssey, Boss Hunts (Torment Rift), and Spire. These carry your account progression.
Basic hero recommendations
Fengyi • Poseidon • Bastet • Mumus • Hela • Nemesis
Why these heroes?
- Fengyi: One of the most efficient early investments. A Divine Fengyi with a Level 30 relic can dominate PvP and performs well across nearly all game modes.
- Poseidon: Frontliner with one of the best ultimate skill timings -- casts AOE crowd control within the first seconds of battle. Best-in-slot front line for most beginner and mid-game teams.
- Bastet: Targets high-damage enemy units with a dodge mechanic that makes her incredibly hard to punish. Especially strong against carry-heavy enemy teams.
- Mumus: Brings a Taunt mechanic that forces enemies to target her, protecting your key damage dealers. Great support investment.
- Hela: Burst damage dealer with enormous late-fight payoff. Requires some investment but is a worthwhile early pickup.
- Nemesis: Becomes a dominant force at max relic awakening. A strong early pick that keeps improving as you invest in her relic.
High-Value Early Core (Better heroes)
Isis • Hladgunnr • Caishen • Yuelao • Dionysus
Why these heroes?
- Isis: Core PvE damage dealer that scales hard with gear investment. Strong in bosses, Spire, and progression.
- Hladgunnr: Consistent damage and very strong PvE coverage; works across multiple modes.
- Caishen: Improves team rotation reliability (energy economy). Rotation stability is often the difference between clearing and failing.
- Yuelao: Utility/support that helps consistent performance across game modes.
- Dionysus: Key synergy enabler -- provides ATK SPD which massively increases the output of certain carries (notably Isis).
Star Heroes -- Who is Worth It at 1 Copy?
Good at base copy (Legendary): Nuwa, Amun Ra, Nyx, Dionysus -- these provide immediate value and don't require heavy investment to contribute.
Require heavy investment: Zeus, Nezha -- hold off on these until you have the resources to fully build them.
Early Game "Rules" That Decide Fights
- Do not level multiple heroes at once. Pick 5-6 core heroes and max them before touching others.
- Suit advantage: always check the enemy suit and match the advantage.
- Link skills: build teams where skills amplify each other.
- Level thresholds matter: reaching breakpoints can spike power.
- Gear priority: put best gear first on your top two PvE damage dealers (commonly Isis + Hladgunnr).
Totems & Suit Advantage
Suit Advantage: Always Check It
In bosses and many PvE fights, suit advantage is a straightforward damage multiplier. If the boss is Spades, use Hearts to deal more damage.
Totems: Choose Based on Your Team Composition
- Keystone of Wonders: only when your team has many different suits.
- Horn of Potency: a safe early default when you have only 1-2 suits (simple, consistent team-wide ATK boost).
2) Which Relics Should Be Upgraded First
Relic Breakpoints: Don't Upgrade Randomly
Relics have major breakpoints. As F2P / low spender, your goal is to hit the minimum effective breakpoint first.
Relic Philosophy
Upgrade relics for heroes that help you place higher in Torment Rift and clear Odyssey. Better ranks = better rewards = faster account growth.
Priority Order (Practical Early Game)
- Boss Hunt / PvE Core Carry Relics (first): your main PvE damage dealers. Example: Isis to Relic Level 20 early.
- Key PvP/PvE timing relics (second): heroes whose relic changes the opening seconds. Example: Poseidon at Relic Level 10.
- Premium / endgame relic investments (later): pushing to level 30+ is expensive. Do it when your income supports it.
Suggested Early Relic Targets
- Isis: aim toward Relic 20 early.
- Poseidon: strong at Relic 10.
- Tefnut: fully usable around Relic 20.
- High-end celestial units: often scale best at Relic 30 (resource-heavy, do later).
3) Which Zodiac Should Beginners Choose?
The Rule: Choose Based on Bonds First
The best Zodiac for a beginner depends on your Bond bonuses. Check which bonds you can maximize before switching.
Important: Switching costs gems
- Switching Zodiac can cost around 999 gems each time.
- So pick a Zodiac you can commit to early unless you have a plan.
Recommended Beginner Picks
- Gemini (recommended default): AoE leap with stun. Great for stage clearing and PvP.
- Pisces (control option): vortex/pull control with stuns at higher relic levels.
- Capricorn (tactical option): swap/pull utility for difficult stages.
What makes the Zodiac hero different?
- It's flexible: you can switch between forms depending on what you need.
- Relic upgrades carry over: relic level is inherited when you switch forms. Uniquely efficient.
- Bonds add extra stats: activating Bond gifts for multiple forms grants additional stats.
PvP Team -- Normal Arena
Best Reference Setup (Beginner-Friendly)
Your Arena goal early is not "perfect meta." It's consistent wins and stable defense while you continue building PvE income.
Reference Setup (balanced + accessible)
Mumus (Frontline / Taunt) • Poseidon (Early CC) • Dionysus (ATK SPD) • Isis (Carry DPS) • Caishen (Rotation stability)
Why it's chosen
- Mumus: buys time (taunt + frontline stability).
- Poseidon: early-cast CC can decide fights before the enemy stabilizes.
- Dionysus: ATK SPD increases carry output and helps your team snowball.
- Isis: carry DPS that scales with investment.
- Caishen: improves rotations and makes your plan consistent.
Common Arena mistakes
- Building only DPS and no frontline (you lose before your carry can cast).
- Ignoring early-cast control (you get snowballed).
- Over-investing in PvP early (PvE income is still the real growth engine).
Suggested Lineups: Beginner, Midgame, Endgame
Beginner (1 main team)
Beginner Core
Isis • Hladgunnr • Caishen • Yuelao • Dionysus
- Optimized for Odyssey progression + Torment Rift ranking.
- Prioritize gear on Isis and Hladgunnr.
Midgame (2-3 teams start)
- Team 1 (PvE Boss): Carry + rotation support + survivability
- Team 2 (Odyssey): control/pull tools to remove backline threats
- Team 3 (PvP): early CC + anti-carry pressure
Midgame Example (PvE Boss Team)
Isis • Hladgunnr • Dionysus • Caishen • Tefnut
Endgame (4-5 teams)
Endgame teams depend on your celestial pulls and relic economy. Top-tier celestial heroes commonly include units like Zeus, Nyx, Dionysus, Nuwa, and Amun Ra, while powerful non-celestial pieces like Poseidon, Bastet, and Hladgunnr remain relevant.
Endgame Example (Arena Pressure)
Poseidon • Bastet • Mumus • Dionysus • (Celestial Carry Slot)
PvP Team -- Triple Duel (Advanced Arena)
How to Think About Triple Duel
- It's a drafting problem: you need 3 functional teams, not 1 perfect team.
- Don't spread your best items evenly. Put your best gear where it wins the hardest matchups.
- Build one "anchor team" that is the most reliable win condition.
Beginner Triple Duel Plan (Simple)
- Team A (Anchor): Your strongest PvE carry team adapted for PvP.
- Team B (Control): CC + disruption to steal wins.
- Team C (Stall): frontline + survivability to outlast weak opponents.
Recommended Setups (generic templates)
Team A (Anchor): Mumus • Dionysus • Isis • Caishen • Poseidon
Team B (Control): Khepri/Prometheus • Pisces/Gemini Zodiac • Poseidon • Support • DPS
Team C (Stall): Tanks/Immortality tools • shields/heals • one consistent DPS
Beginner Checklist (Fast)
- Push Odyssey to farm Undying Flame -- upgrade Shrine.
- Compete in Torment Rift for Calamity Tier -- upgrade Beacon Tree.
- Invest gear first into Isis + Hladgunnr (your PvE engines).
- Build synergy, not random power: Dionysus supports carries that scale with ATK SPD.
- Upgrade relics to breakpoints (don't max everything): Isis ~20, Poseidon ~10, Tefnut ~20.
- Pick Zodiac based on Bonds + utility: Gemini (stun) / Pisces (pull+CC) / Capricorn (tactical).