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Boss counters & recommended team comps

Last updated: 2. März 2026 (v1.3.1)

Boss Encounter

Baphomet

Torment Rift Spades Spades Tank Tank BP 4500M

High sustain boss with defensive stance and energy-drain mechanics.

Key Mechanics

Energy DrainDamage ReductionTargets Top DPSSilenceDoT on DPSRamps Over Time

Skills

Baphomet Abyssal Sin Retribution
Abyssal Sin Retribution Skill

Baphomet enters a defensive stance, reducing DMG taken by 66.6% and dealing DMG equal to 66.6% of ATK per sec to all targets. Energy is not deducted right away; instead loses 66.6% Energy when taking non-Ultimate DMG. Ends when Energy is depleted.

Baphomet Abyssal Annihilation Rush
Abyssal Annihilation Rush Skill

Upon entering, lays down a pentacle, increasing ATK SPD of all units and dealing % max HP damage + draining Energy every 3s. Boosts the pentacle every 25s (stacks up to 3).

Baphomet Corrupt Gift of Silence
Corrupt Gift of Silence Skill

Infuses demonic power into the unit currently dealing the highest DMG. Target gains ATK SPD, but takes DMG per sec and is silenced for 10s.

Strategy Notes

Prioritize Energy Regen on supports to counter pentacle drain. During defensive stance, save ultimates and focus on non-ult damage to drain boss energy faster. Keep supports close to DPS to cleanse silence debuff immediately.

Recommended Comps

Max Damage (Meta)

High sustained DPS with strong energy/cooldown support to keep rotations running under energy-drain pressure.

  • Keep main DPS protected during silence windows
  • Energy support is key vs pentacle drain

Boss Encounter

Spirit of Night Hag

Grim Surge Spades Spades Tank Tank BP 4500M

Burst-damage boss with charge + frontal pressure, scaling via Berserk on HP loss.

Key Mechanics

Charge AttackFrontal DamageBerserk

Skills

Spirit of Night Hag Haunting Nightmare
Haunting Nightmare Skill

Summons a spectral horse to charge through all enemies dealing massive DMG.

Spirit of Night Hag Soulflame
Soulflame Skill

Breathes flames, dealing massive DMG to enemies ahead.

Strategy Notes

Position tank to absorb charge attacks. Spread formation to minimize frontal flame damage. Burst DPS early before Berserk scaling ramps up. Control/stun during charge windup to interrupt.

Boss Encounter

Epica

Grim Surge Spades Spades Tank Tank BP 4500M

Control-heavy boss: repeated random-target damage + long root cage with knockback, scaling via Berserk.

Key Mechanics

Random Target DoTRootKnockbackBerserk

Skills

Epica Death Blossom
Death Blossom Skill

Epica summons souls, dealing DMG equal to 40% of ATK to 2 random enemies every 0.5s for 8s.

Epica Resentment Cage
Resentment Cage Skill

Roots a random enemy for 10s and knocks back all units around it. Deals DMG equal to 100% of ATK per sec to the rooted unit.

Strategy Notes

Cleanse support essential to remove root debuffs. Shield/heal random targets during channel windows. Position backline carefully to avoid knockback disruption. Fast burst to prevent Berserk scaling.

Boss Encounter

Lilith

Torment Rift Spades Spades Tank Tank BP 4500M

Summoner boss that delegates damage through spawned children. Main threat is sustained ATK SPD scaling and repeated summons; primary target is untargetable but takes shared damage.

Key Mechanics

Summons MinionsUntargetable BossShared DamageATK Speed BuffRamps Over TimeStat Scaling

Skills

Lilith End of All
End of All Skill

Lilith enhances her children, increasing their size and ATK SPD by 200%.

Lilith Garden of Flesh
Garden of Flesh Skill

When Lilith enters battle, she summons her children around her. They inherit 100% of her base ATK and max HP equal to 600% of her base ATK. Lilith herself is untargetable, but she takes DMG whenever her children take DMG.

Lilith Flesh Growth
Flesh Growth Skill

When all of Lilith's children fall, Lilith summons them again. They inherit 60% of her current ATK and max HP equal to 600% of her current ATK.

Strategy Notes

Focus damage on children first they scale with Lilith's stats but are temporary. Cleanse reduces ATK SPD buff windows. AoE heroes shine here to clear multiple children efficiently. Sustain/healing layers critical because damage transfers to Lilith even when children absorb hits. Consider burst rotations to clear children before exponential scaling.

Boss Encounter

Isthar VI

Torment Rift Spades Spades Tank Tank BP 4500M

Barrier-based boss that punishes teams outside the umbrella and swings fights with knockback and large battlefield-wide bursts.

Key Mechanics

Damage ReductionKnockbackAoE Burst

Skills

Isthar VI Divine Canopy
Divine Canopy Skill

Opens a giant umbrella barrier at combat start. Units outside the barrier deal 80% less DMG to Isthar.

Isthar VI Divine Banishment
Divine Banishment Skill

Knocks back surrounding enemies. Units with a shield are immune to knockback.

Isthar VI Goblet of Libation
Goblet of Libation Skill

Casts Sacred Downpour on all units, dealing burst DMG to all targets. Enemies with a shield can negate the DMG by losing their shield.

Isthar VI Sacred Ablution
Sacred Ablution Skill

Casts Sacred Ablution on all units, dealing massive DMG and reducing ATK SPD & Move SPD. Units inside the giant umbrella barrier take reduced DMG.

Strategy Notes

Stay inside umbrella barrier for full damage output. Shield heroes critical to block knockback and AoE bursts. Time ultimates during burst windows when umbrella protection is active. Single-target DPS vastly preferred over AoE heroes.

Boss Encounter

Jack Frost

Olds God's Return Spades Spades Tank Tank BP 33932

Zero-damage boss that progressively freezes your team and ends the battle if all units are frozen — survival and freeze immunity are the only win conditions.

Key Mechanics

No DamagePermanent FreezeWipe Condition

Skills

Jack Frost Tag, You're It!
Tag, You're It! Skill

Passively, Jack Frost is merely playing around with the deities and deals no DMG.

Jack Frost Freeze!
Freeze! Skill

Jack Frost turns a unit he dislikes into a snowman. That unit cannot take actions. This effect cannot be blocked or removed by any means.

Jack Frost So So Boring
So So Boring Skill

When all deities on the field are frozen, Jack Frost grows bored and dejected, then leaves the battlefield. The battle ends.

Strategy Notes

Jack Frost deals no damage, so healers are unnecessary. The freeze cannot be blocked or removed by any means, so prevention is critical over reaction. Until there is no other mechanic or change use best burst DPS heroes you have.

Boss Encounter

Typhoon

Olds God's Return Spades Spades Tank Tank BP 4500M

Multi-part physical boss with fixed backline targeting, petrify mechanics, and opposing damage vulnerabilities. Splits damage across 3 independent heads (center, left, right) with the left head vulnerable to ranged attacks and the right vulnerable to melee, forcing mixed team compositions. Applies healing reduction to frontline units and threatens center backline with guaranteed petrification after repeated attacks.

Key Mechanics

Targets BacklinePetrifyMulti-Part BossAoE BurstHeal ReductionKnockback

Skills

Typhoon Petrifying Gaze
Petrifying Gaze Passive

Base Typhon's Normal Attacks always target the center backline enemy in the starting formation until they are defeated. After 5 consecutive attacks on the same target, he petrifies them for 2s.

Typhoon Tempest's Lash
Tempest's Lash Skill

Repelling Gust: Summons a storm, dealing 200% ATK as DMG to enemies within range and knocking them back 3 meters. Thunder Rage: Summons a thundercloud, dealing 100% DMG per sec to the farthest unit in front and reducing their healing received by 50% for 3s.

Typhoon Crown of Storms
Crown of Storms Passive

Typhon gains 2 extra heads, each taking DMG independently. Repelling Gust: The left head carries the force of hurricane. It takes 25% increased DMG from ranged attacks, but 25% reduced DMG from melee attacks. Thunder Rage: The right head holds the might of thunder. It takes 25% increased DMG from melee attacks, but 25% reduced DMG from ranged attacks.

Typhoon Heaven's Endgame
Heaven's Endgame Ultimate

Typhon charges up, summoning a storm and thundercloud. He then swings his arms, dealing 360% DMG to all enemies and knocking them down.

Strategy Notes

Position your strongest hero away from center backline to avoid focused petrification. Build a balanced team with both melee and ranged damage dealers to exploit head vulnerabilities. Tanks should absorb the AoE knockback and ultimate. Healing is less effective on frontline due to 50% heal reduction, so prioritize shields and damage mitigation. Focus fire on one head at a time or spread damage based on your team's melee/ranged ratio.

Recommended Comps

Balanced Mixed Damage

Balanced composition exploiting both head vulnerabilities. Ares (melee) targets right head for +25% damage, while Hladgunnr and Isis (ranged) exploit left head weakness. Dionysus provides shields to mitigate heal reduction, and Cashien sustains energy for consistent rotations.

  • Position Ares or tank in center backline to absorb petrification
  • Focus left head first with ranged DPS (easier vulnerability)
  • Dionysus shields counter healing reduction better than raw healing
  • Save ultimates to burst through multi-part health pools
Ranged Focus

Triple ranged DPS composition to maximize left head vulnerability (+25% damage to all main damage dealers). Cancer tanks center backline petrification while ranged DPS stays safe. Dionysus provides shields and cleanse.

  • Position Cancer in center backline to tank petrification
  • All DPS exploit left head's ranged vulnerability
  • Burn left head first, then focus center/right
  • High burst potential with 3 top-tier ranged carries
Sustained Pressure

Hybrid warrior-tank in Tefnut provides melee damage against right head while surviving center backline focus. Hladgunnr exploits left head. Double support (Cashien + Yuelao) ensures energy sustain and linking buffs for prolonged multi-part fight.

  • Tefnut can survive center backline petrification + normal attacks
  • Yuelao links Tefnut and Hladgunnr for shared stats
  • Extended fight duration benefits from energy sustain
  • Dionysus shields mitigate AoE knockback and ultimate