What is Delusions Den?
Delusions Den is a repeating wave-based challenge mode where you run a 5-hero team through 7 progressive waves, selecting buffs between each wave to build toward a final scoring stage. Top players on a server reach 230-236 points in the scoring stage. The mode resets periodically and tracks server leaderboards.
Rewards for ranks
How a Run Works
Blessings
Choose one blessing before combat begins. Your choice determines the entire team-building and buff-selection strategy for the run. Blessings scale as your Total Genre Level increases.
When damaging enemies on their half, gains 20% crit rate and 20% crit damage.
Only works when your heroes are fighting on the enemy's side of the field, so melee fighters get full value while ranged backline heroes barely benefit. Good if your roster is built around close-range fighters but weaker than Mask of Sorrow for most teams.
- Use melee heroes like Heracles or any other melee fighter/assassin who naturally rush forward into the enemy side.
- Pick crit rate and crit damage buffs every wave - the blessing multiplies on top of them.
- DEF Ignore on CRIT is especially powerful here since your crit rate will be very high.
Invalidates the middle backline ally's attacks, but empowers other allies with 100% normal attack speed.
Doubles your heroes' normal attack speed, which stacks on top of every attack-speed buff you pick between waves. The one downside - the middle backline hero stops attacking - is turned into an advantage: place a support like Dionysus or Caishen there and they still give the team their passive bonuses without needing to attack.
- Always fill the middle backline slot with a passive support (Dionysus, Caishen).
- Focus all buff picks on attack speed and crit - that is the entire strategy.
All Allies gain additional 30 energy each second and Damage dealt by non-ultimate skills is reduced by 50%.
Generates energy constantly, letting your team cast ultimates far more often than usual. The trade-off is that regular skills deal half damage, so this only works if your team's main damage comes from ultimates, not normal skills.
- Skip attack speed buffs entirely - pick ultimate damage and energy buffs every wave.
- Avoid this blessing if your carries deal most damage through regular skills.
Enemies take DMG equal to 10% of their max HP every 5s. Allies take DMG equal to 1% of their max HP every 5s.
Deals percentage-based damage to all enemies over time, regardless of your heroes' attack stats. Good for newer players who lack invested heroes, since the damage scales with enemy HP rather than your own strength. Your allies take a small self-damage tick in return, so bring healing or survival support.
- Prioritize healing or shield buffs to offset the self-damage your team receives.
- Works better in early Den runs before your heroes are fully invested.
The ally deity with the highest attack grows in size and gains 20% of the Energy generated by other deployed deities.
Whoever has the highest ATK in your team becomes the carrier - they grow in size and absorb a share of every ally's attack and HP. That means buffing your supports' ATK also makes your main damage dealer stronger. Focus buff picks on energy and ultimate damage so your carrier can cast as often as possible.
- Pick ATK buffs for all heroes - the carrier inherits 50% of every ally's ATK at max level.
- Starting Energy (+1000) is a top priority - it lets your carrier reach the first ultimate much faster.
- Shield on Ultimate plus Energy Regen on Shield create a strong energy loop - take both when available.
Buffs
55 buffsOne buff is offered after each combat wave. The priority badges at the bottom of each card show how valuable that buff is for each blessing: 1 = top priority, 2 = strong pick, 3 = situational, skip = avoid. Unconfirmed buff names are marked with an asterisk (*).
Hero Compositions
Comps that work well in Delusions Den. The right choice depends on your roster depth and hero investment.
- Focus on ATK buffs for all heroes - the carrier inherits 50% of every ally's ATK at max level.
- Also go for all Crit buffs you can get - DEF Ignore on Crit is especially valuable.
- If Starting Energy +1000 appears, take it.
- Ares Boss: Can replace Yuelao with Momus if needed.
- Shield on Ultimate + Energy Regen on Shield form a strong energy loop - take both if offered.
- Dionysus must occupy the middle backline slot. Focus only on normal attack buffs.
- Ares Boss: Can replace Yuelao with Heracles and swap back again after the stage.
- Use Keystone of Wonders as totem.
- Energy generation is critical - prioritize all energy buffs whenever they appear.
- Focus entirely on ultimate damage, energy regeneration, and cooldown reduction.
- Ares Boss: Can replace Yuelao with Momus if needed.
- Shield on Ultimate + Energy Regen on Shield form a strong energy loop - take both if offered.
- Energy generation is critical - prioritize all energy buffs whenever they appear.
- Focus entirely on ultimate damage, energy regeneration, and cooldown reduction.
- Ares Boss: Can replace Yuelao with Momus if needed.
- Shield on Ultimate + Energy Regen on Shield form a strong energy loop - take both if offered.
- If you struggle as a beginner to even pass this stage, try using Horn of Doom with a Tank / DPS / Healer setup. You may not reach high scores at the end but that should not be the focus at this point.
- Dionysus at base copy is fine here.
- Swap out Hladgunnr for a tank if you don't have her (Momus, Geb, Ares, Khepri) - or any other melee fighter.
- Focus on ATK buffs, or go for all Crit buffs you can get - DEF Ignore on Crit is very valuable.
- If Starting Energy +1000 pops up, take it.
- Focus on ATK buffs for all heroes - Skadi inherits 50% of every ally's ATK at max blessing level.
- Also go for all Crit buffs you can get - DEF Ignore on Crit is especially valuable.
- If Starting Energy +1000 appears, take it.
- Ares Boss: Can replace Yuelao with Momus if needed.
- Shield on Ultimate + Energy Regen on Shield form a strong energy loop - take both if offered.
Reaching Top Score
The final wave (scoring stage) is a timed kill-count challenge. Your team's accumulated buffs and hero investment determine how many enemies you can clear before time expires. Top server scores sit at 230-236 points. Here is how to maximize: