All-Seeing Eyes
Early kill burst + energy spike for first slayer.
Within the first 10s of battle, the first ally who kills an enemy restores 100 Energy and deals 15% increased DMG.
All totems with effects & ratings
Last updated: 17. Februar 2026 (v1.2.4)
Early kill burst + energy spike for first slayer.
Within the first 10s of battle, the first ally who kills an enemy restores 100 Energy and deals 15% increased DMG.
Permanent team-wide defensive scaling.
At combat start, increases all allies' Armor and M-RES by 20% for the entire battle.
Stacking defensive scaling when focused.
For each ally targeted by an enemy, gains 20% Armor and M-RES (stacks up to 6).
Permanent team ATK increase.
At combat start, increases all allies' ATK by 6% for the entire battle.
Suit-based team damage and mitigation scaling.
For each suit owned, increases allies' DMG dealt by 4% and reduces DMG taken by 4%.
Opening burst + root control from highest HP ally.
At combat start, the ally with the highest HP deals 250% of all allies' average ATK as DMG and roots the target for 3s.
Periodic team healing.
At 5s after battle start and every 15s thereafter, restores 20% max HP to the ally with the lowest HP.
Permanent team max HP increase.
At combat start, increases all allies' max HP by 10% for the entire battle.
Periodic long-range burst.
At 5s after entering battle and every 20s thereafter, deals 200% of the highest ATK among allies to the farthest enemy.
Emergency invulnerability + shield.
When the first ally is about to fall, becomes invincible for 1.5s (once per battle).
Shield + offensive boost when pushing forward.
The first time an ally enters the enemy half, they gain a shield equal to 30% of max HP.
Opening hypercarry acceleration.
Upon entering battle, grants the ally with the highest ATK 50% ATK SPD for 10s.