Geb is the guardian of earth and nature. His rocky form is draped in lush vegetation, a microcosm of the natural world.
Huge rock times you out as enemy. No value as ally. Do not invest.
Geb enters the [Boulder] state, gaining a shield equal to 30% of his max HP. He then rolls forward, continuously knocking back enemies in front and dealing DMG equal to 100% of ATK.
Geb grants himself a shield equal to 15% of max HP, lasting up to 6s.
Geb has rocky skin. The closer an enemy is to Geb, the less DMG they deal to him, with a maximum reduction of 30%.
Geb strikes nearby enemies 3 times, each hit dealing DMG equal to 100% of ATK. The last hit knocks down enemies.
When shielded, Geb deals DMG equal to 5% of his max HP to the attacker each time he takes DMG.
No strengths listed yet.
No weaknesses listed yet.
No team compositions listed yet.
Used as a cc tool with amun to counter certain units. Still very unecessary unit to progress, likely to be replaced in future in. his role as its nothing special in the first place.