Jormungandr, the Midgart Serpent, encircling the world and upholding the earth, rules ober seas and storms, shrouded in mystery with a wide-brimmed hat concealing the face.
Upon entering battle, summons a poison mist around Jormungandr, dealing damage equal to 70% of ATK every second to nearby enemies.
Jormungandr leaps into the air and rains down a swarm of snakes 5 times, each hit dealing damage equal to 100% of ATK.
Jormungandr slides forward, dealing damage equal to 200% of ATK to enemies along the path.
Upon taking lethal damage, Jormungandr enters the Revenge state, survives for 5s, and stores 60% of all damage taken. When Revenge expires, stored damage is dealt as True Damage to nearby enemies.
Jormungandr releases a swarm of snakes, dealing damage equal to 200% of ATK to nearby enemies and pulling them within a 1-meter range.
| Skill | Value | Global | CN | Change |
|---|---|---|---|---|
| Serpent’s Approach | damage type | True | Physical | Different Unconfirmed |
- Serpent’s Approach: damageType: Global JSON = True, CN text = physical. Confirmed in text (not vision artifact). The divergence is on the Global side - either an intentional Global change from the CN base or a Global data/transcription error. CN is the source version and does not change. Verify before treating as a balance difference.
No strengths listed yet.
No weaknesses listed yet.
No team compositions listed yet.
Purely a grouping tool / bait for anubis ults. Can one shot units in pvp.