Late-game back row protection with shields, knockback, and stun. CN: unique ally protection mechanic. Tech use only becomes relevant months into the future.
Ullr instantly freezes the nearest enemy into a giant snowball, charges up, and then delivers a powerful charged attack, dealing DMG equal to 500% of his ATK and launching them 10 meters away.
Shackles the nearest enemy with chains, then deals DMG equal to 100% of ATK to them 4 times.
Ullr creates a Frost Chain with the nearest backline ally for the entire battle. 10% of the DMG taken by the linked unit is redirected to Ullr. When the ally's HP falls below 30%, Ullr instantly blinks in front of them, encasing them in a snowball for 3s and restoring HP equal to 250% of his ATK to them per sec. This effect can only trigger once per battle.
Every 15s, Ullr consumes 20% of his current HP to grant himself a shield equal to 25% of his max HP for 10s.
Reduces Shackle of Pain's CD from 15s to 10s.
No strengths listed yet.
No weaknesses listed yet.
No team compositions listed yet.
Protection unit for PvP carry such as nezha.