Make the most of her dueling power and her harrassing potential.
Jinxes the nearest enemy, disabling them for 4s while dealing DMG equal to 80% of ATK per sec.
Curses the symmetrically opposite enemy, dealing DMG equal to 50% of their max HP (up to 1000% of Wenshen’s ATK). The curse is slowly lifted over 5s, restoring the lost HP.
The enemy defeating Wenshen becomes permanently Jinxed (Passive). Jinxed: Has a 50% chance to be stunned, terrified, or petrified for 2.5s when attacking; has a 50% chance to be knocked down when moving. Jinxed can only trigger once every 4s.
Wenshen creates an Aura of Misfortune within a 3-meter radius around her, reducing the ATK of enemies inside by 20% (Passive). She flies toward the enemy with the highest ATK, dealing DMG equal to 180% of ATK (Active).
When a Jinxed enemy is defeated, it spreads to 1 nearest enemy, dealing DMG equal to 200% of ATK to the new target.
- Ultimate provides one of the longest hard-CC lockdowns in the game - up to 6s full disable on the nearest enemy
- Death passive permanently Jinxes the killer, turning the opposing team's primary aggressor into a liability
- Aura of Misfortune at Lv4 persists after death, applying -20% ATK and -20% DEF debuffs with no upkeep required
- Duality Inversion deals damage based on max HP - scales against high-HP Tanks and bruisers regardless of Wen-Shen's own ATK
- Heal reduction (up to 60% at Skill 2 Lv4) is rare and highly relevant against sustain-heavy compositions
- Relic Lv3 enables active, repeatable Jinx application independent of her death
- Can be obtained through quest rewards in CN - no Gacha investment required for the base unit
- Jinx is RNG-based - at base 50% proc chance with a 4s internal cooldown, it is reliable over time but not a guaranteed instant CC
- No direct healing, shielding, or team-wide buffs - teams must source all sustain externally
- Duality Inversion targets the symmetrically opposite position - counterplay exists through deliberate enemy positioning
- Skill 4 active targets the highest-ATK enemy - may dash into an unintended position against diverse team compositions
- Relic Lv3 is the mechanic unlock for proactive Jinx application; below Lv3, Jinx is reactive only (death trigger)
- One-shot before her death passive fires entirely neutralizes Calamity-Ridden
- CC immunity compositions fully negate the Jinx system
No team compositions listed yet.
Very good tech unit, staple for nezha team in odyssey. Has some tech use in spire. Her jinx debuff has higher prio than enemy skills so it can cancel super armor ones like artemis.