Passive: Audhumla has a shorter Basic ATK interval. Active: She reloads her weapon and locks onto the nearest enemy target for a duration, gaining ATK SPD but becoming unable to cast active skills. When this skill is cast, she locks onto one target. If the target moves out of her attack range, she will move until the target is within attack range. If the target becomes hidden, untargetable, or dies, she automatically switches targets.
When an enemy is within a certain range, Audhumla deals DMG equal to a percentage of ATK to the nearest target and knocks them back to the edge of the battlefield. When there are no enemy units within that range, she fires a laser at the nearest target, dealing DMG equal to a percentage of ATK to units along the path.
When continuously attacking the same target, Audhumla overloads her weapon. Each attack increases her ATK SPD, stacking up to a limit. If she switches targets, the additional ATK SPD is cleared.
Every third consecutive Basic ATK against the same enemy deals additional true DMG equal to a percentage of the target's max HP. This true DMG cannot exceed a percentage of Audhumla's ATK. Switching targets removes this effect.
When Audhumla is about to die, she enters the [Overload] state. In [Overload], she cannot die for a duration and gains increased ATK SPD, but cannot cast active skills. When the state ends, she dies. [Inevitable Death]: Death cannot be avoided by any means, but the unit can still be revived. [Undying]: The unit cannot die, but can still take DMG, be targeted, and be controlled.