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Celestial Spire

Celestial Spire Guide

Best teams, relic requirements, floor breakpoints, and investment priorities for 400+ and 500+ endgame floors

What Is the Celestial Spire?

The Celestial Spire is a vertical progression mode where you fight your way through floors using a locked faction team. Each faction (Spades, Hearts, Clubs, Diamonds) has its own separate tower, and your progress is entirely determined by how well your roster is built for that specific faction.

Floor 1 - 399
Progression noise. Nearly any functional team gets through this range. These floors test breadth, not depth. Do not over-invest around this bracket.
Floor 400 - 499
The real build check begins here. Team quality, relic levels, and synergy start mattering significantly. Generic lineups begin to struggle.
Floor 500+
Endgame territory. Relic gates, roster depth, and synergy quality decide everything. Missing a core piece becomes immediately visible.
Key Distinction: Celestial Spireis not primarily a skill mode. It is a relic check, a synergy check, an investment check, and a roster depth check. Understanding this is the first step to investing correctly.

Celestial Spire Philosophy

Many players approach Celestial Spirethe same way they approach PvP - put the five strongest heroes together and push. This works up to around floor 300. Past that, it fails consistently.

Why Generic Teams Fall Apart

  • Celestial Spire rewards specialized faction synergy above raw hero power.
  • A T0 hero running in the wrong squad will underperform a weaker hero in the right squad.
  • Some heroes are effectively relic-gated - their contribution is minimal until relic level reaches a meaningful threshold.
  • Some teams are designed around a single structural piece. Remove that piece and the entire engine collapses.
  • Faction difficulty varies drastically. What works in Spades does not map to Clubs.

Replacements Are Not Equal

Most faction teams have one or two heroes that have no true replacement. Substituting them with a "similar" hero does not maintain the same team output. It produces a structurally weaker team that may look functional on paper but will fall apart at floor 470+.

Key Takeaways
  • Build around the faction, not around individual hero strength alone.
  • Relic priority follows the team, not just the carry.
  • Know which heroes in your team have no replacement before investing.
  • A floor 500+ team requires specific core pieces, not just high-rated heroes.
  • Some factions are harder than others even at the same investment level.

Faction Difficulty Overview

Not all factions are equally forgiving. This overview gives you a quick sense of what to expect from each faction before committing investment.

Spades Spades Most Stable
  • ConsistencyVery High
  • ScalingStrong
  • Replacement FlexLow
  • ForgivenessHigh if core intact

Control-engine faction. When the squad is correct, Spades is the most consistent high-floor Celestial Spirefaction. Missing core pieces hurts but the team is otherwise forgiving on execution.

Hearts Hearts Strict Core
  • ConsistencyHigh with core
  • ScalingStrong late
  • Replacement FlexVery Low
  • ForgivenessLow without Mengpo

Sustain and revive faction. Incredibly powerful when fully assembled, but collapses quickly without its core support pieces. The most core-dependent faction in Celestial Spire.

Clubs Clubs Snowball
  • ConsistencyMedium
  • ScalingVery Strong
  • Replacement FlexLow
  • ForgivenessLow early

Pressure snowball faction. Wins by compounding damage chains and locking enemies into dangerous positions. Fully online this team is scary - before it comes together, it is inconsistent.

Diamonds Diamonds Volatile
  • ConsistencyVariable
  • ScalingHigh ceiling
  • Replacement FlexMedium
  • ForgivenessLow

High-risk burst faction. The most RNG and execution-dependent faction. When the burst hits, runs collapse fast. When it does not, the team stalls. Investment-sensitive.

Spades

Spades

Best Endgame Team (500+)

Flex option: Iris can replace Khepri depending on the floor mechanic.

Why This Team Works

The Control Engine

Skadi is the structural backbone. Every CC applied to an enemy triggers Skadi's passive, generating bonus damage and energy. The rest of the team exists to feed this loop continuously - Poseidon opens with broad AoE control, Momus extends the disruption window, and Khepri applies additional pressure.

Frontline Stability

Khepri anchors the frontline and creates setup opportunities for Skadi and Momus. Poseidon adds pressure and contributes to the CC chain. Nut provides late scaling value and additional utility that elevates the team above the 450 floor range.

Setup into Chaos

Momus is not purely a frontliner - the chaos and disruption he creates is the amplification layer for Skadi. Without Momus, the control chain becomes shorter and the team loses sustained pressure. This is why Momus is a genuine core piece, not a filler tank.

Relic Requirements

Skadi 30+ mandatory / 40 for 500+ Priority 1
Nut 30-40 strong target Priority 1
Poseidon 10-20 baseline, optional further Priority 2
Momus 10-20 Priority 2
Khepri 1 early, 10-20 later Priority 3
Iris (flex) 1+ functional, scales later Optional

Replacements and Fallbacks

Skadi
No replacement Skadi has no viable replacement in this faction. Playing Spades without Skadi produces a fundamentally weaker team that will struggle past floor 450.
Nut
Weaker substitute Hecate can be used as a weaker substitute if Nut is unavailable. She provides some magical damage presence but does not replicate Nut's full utility profile.
Khepri / Iris
Interchangeable These two flex based on the floor. Khepri is better when frontline setup and dive value matters. Iris is better when you need additional support utility and sustain. Neither is strictly mandatory - the other serves as a functional alternative.
Poseidon
Weaker substitute Hecate can be used as a non-equivalent substitute. The AoE CC that Poseidon provides to feed the Skadi loop is not fully replicated by Hecate. This weakens the core engine.

Floor Progression

400+

The Skadi control loop starts making sense here. Team synergy begins to show. Relic investment on Skadi is the main variable that separates runs at this bracket. Most players with a basic Spades squad can reach and clear this range.

450+

Setup quality matters. The loop must fire consistently. Weak frontline protection of Skadi becomes visible. Relic 20-30 on Skadi becomes the threshold for reliable clearing. Nut's scaling contribution starts becoming meaningful.

500+

Relic check becomes serious. Skadi at relic 30 is the minimum expectation. Nut's investment level now directly impacts ceiling. The team is among the most stable at this range but still requires proper configuration and positioning.

Team Variants by Investment Stage

Early / Low Invest

Hecate fills the Nut slot as a temporary scaling option. Functional through floor 430-450.

Midgame

Iris replaces Hecate for stronger support contribution. Skadi relic 20-30 target. Reliable through 460-480.

Endgame 500+

Full endgame squad. Nut brings the ceiling up significantly. Skadi relic 30+ mandatory, 40 preferred.

Critical Warnings
  • Skadi has no replacement. If you do not have Skadi, Spades Celestial Spireat 450+ is not viable regardless of what else you run.
  • Wrong positioning breaks this team. Skadi needs the CC loop to fire. Wrong squad setup looks like hero failures but are actually setup failures.
  • Do not mistake Hecate for a full Nut substitute. She bridges the gap but does not replicate Nut's ceiling or role.
Hearts

Hearts

Best Endgame Team (500+)

Flex option: Yanluo replaces Cancer or appears alongside in specific anti-burst or hook-disruption floors.

Why This Team Works

The Revive Loop

Mengpo is the core of the Hearts identity. She provides a revive mechanism that gives the team a second life on critical heroes, fundamentally changing how attrition fights play out at 500+. Without this, the team does not operate as a sustain faction - it is just a generic lineup.

Layered Survival

Caishen adds energy acceleration and another layer of survival and sustain on top of Mengpo's revive. Yuelao contributes healing and damage amplification. Cancer provides major protective utility. This triple-sustain architecture is what makes the team viable at the highest floors - each layer covers the gaps of the others.

Hladgunnr as Carry

Hladgunnr operates as the frontline carry, delivering pressure while the support structure keeps her alive. The team does not win through burst - it wins through outlasting and outscaling sustained opposition. Hladgunnr's effectiveness is directly tied to how well her support deities protect her access to skill rotations.

Relic Requirements

Hladgunnr 30-40 Priority 1
Mengpo 30 mandatory - highest priority support Priority 1
Caishen 10-20 early, 30 for 500+ Priority 2
Yuelao 1-10 early, 30 strong later Priority 2
Cancer 1 early, 30 later Priority 3
Yanluo (flex) Situational - low priority unless used regularly Optional

Replacements and Fallbacks

Mengpo
No replacement The revive loop is the heart of this faction. Mengpo has no equivalent in any substitution scenario. Playing Hearts without Mengpo at 450+ is extremely difficult.
Caishen
No current replacement Eden (upcoming) is the only true substitute when released. Until then, no hero replicates Caishen's energy acceleration and sustain contribution to this team. Running without Caishen weakens the double-sustain framework significantly.
Yuelao
Weaker substitute Hephaestus can serve as a weaker substitute in some environments. He does not replicate Yuelao's damage amplification and healing efficiency but adds frontline durability. A sidegrade at best.
Cancer
Situational swap Yanluo is viable on certain floors that reward disruption and hook mechanics. This is a true situational choice, not a permanent replacement - Cancer's utility profile is broader across most floors.

Floor Progression

400+

Strong start when the core support structure exists. Hladgunnr carries with Mengpo and Caishen keeping the team alive. Missing either support here starts showing immediately as heroes die faster than the team can operate.

450+

Roster quality is decisive. The double-sustain framework needs to be assembled. Mengpo relic 20-30 is the critical threshold here. Runs that previously survived on positioning and luck start requiring actual investment.

500+

The complete revive-loop and triple-sustain framework is required. Hladgunnr relic 30-40 combined with Mengpo relic 30 is the minimum for consistent progress. This bracket punishes any gap in the support chain immediately.

Early / Low Invest

Hephaestus fills the fifth slot as a frontline anchor. Serviceable through floor 420-440.

Midgame

Yanluo brings disruption control in the flex spot. Solid through 460-470 with proper relic.

Endgame 500+

Full endgame squad. Mengpo 30 and Hladgunnr 30-40 are the mandatory investment gates.

Critical Warnings
  • This faction collapses without Mengpo. No other hero provides comparable revive value. Treat Mengpo relic as your highest Hearts priority.
  • Dying too fast means investment is too low - not that the team is bad. This team should outlast opponents, not burst them. If it does not survive long enough to sustain, relic levels are the issue.
  • Substitutes are sidegrades at best. Most replacements in this faction represent meaningful capability loss, not lateral swaps.
Clubs

Clubs

Best Endgame Team (500+)

Early option: Pan provides control support before the endgame squad is fully assembled.

Why This Team Works

Snake + Ghost - The Core Synergy

Jormungandr and Jiutian Xuannv form the irreplaceable foundation. Jormungandr's damage chains and pressure output are multiplied by Xuannv's premium scaling support. This pairing is what separates an endgame Clubs team from a generic lineup. Everything else in the team exists to keep this synergy online and extend it.

Pressure and Cleanup

Eris supports damage flow and ensures cleanup on priority targets. Wenshen enables explosive chain-damage patterns that multiply the team's burst windows. Anubis contributes pick potential and threat handling - locking down dangerous enemy heroes before they can disrupt the damage chain.

Snowball Mechanics

This team wins by compounding. The first kill or the first major CC window cascades into the next. Wenshen's explosive patterns reward the team for initiating correctly. Against teams that can survive the first wave of damage, the run becomes much harder. Front-loading damage is critical to the faction identity.

Relic Requirements

Jormungandr 20-30 serious target Priority 1
Jiutian Xuannv 30+, higher scaling possible Priority 1
Eris 30 Priority 1
Wenshen 10-20 early, 30 for high floor Priority 2
Anubis 20 Priority 2
Pan (early) 0-10 acceptable early utility Optional

Replacements and Fallbacks

Jormungandr
No replacement Jormungandr is the entire structural foundation of this team. He has no viable replacement. Playing Clubs at high floors without him produces a fundamentally different and weaker team.
Jiutian Xuannv
Weaker substitute Nuba can fill this slot as a weaker substitute. She provides some frontline presence and utility but does not replicate Xuannv's premium scaling contribution to the damage chain. This is a meaningful capability loss - treat it as a temporary bridge while saving for Xuannv.
Eris
Lower-power option Pan can replace Eris as a control option in early setups. He provides CC utility but does not contribute to damage flow the same way Eris does. Acceptable below floor 450 while the team is being assembled.
Anubis
Flexible slot Pan is viable in some stages depending on what the floor demands. Anubis provides better pick-and-pressure value at high floors, but Pan's CC can be appropriate in specific enemy configurations.

Floor Progression

400+

Works when the Snake core (Jormungandr + Xuannv) is online. Pan and Anubis can fill flex spots. The damage chain does not need to be perfectly tuned yet - raw hero power carries through this range with reasonable relic levels.

450+

Support structure starts mattering significantly. The chain must fire correctly. Missing Xuannv's investment or running Nuba instead shows clearly at this bracket. Wenshen's contribution to explosive patterns becomes necessary.

500+

Missing core investment becomes visually obvious. The Snake + Ghost synergy must be fully online. Eris at relic 30 and Xuannv at 30+ are the investment gates. Jormungandr's relic level directly limits the team ceiling at this bracket.

Early / Low Invest

Nuba and Pan as substitutes. Functional below floor 440. Prioritize getting Xuannv.

Midgame

Snake + Ghost core assembled. Pan holds the Eris slot. Reliable through 460.

Endgame 500+

Full endgame squad. Jormungandr and Xuannv relic 30 are the primary investment gates.

Critical Warnings
  • Jormungandr has no replacement. The entire faction identity runs through him. Without Jormungandr, Clubs Celestial Spireis not viable at high floors.
  • This team looks strong only when the chain fires. If enemies survive the initial burst window, the team often stalls. Correct positioning and squad order are not optional.
  • Nuba is not Xuannv. She bridges the early game but provides a fraction of the scaling contribution. Prioritize Xuannv investment as soon as possible.
Diamonds

Diamonds

Best Endgame Team (500+)

Flex options: Athena in more defensive variants; Serket as a situational niche pick for specific floors.

Why This Team Works

Heracles as the Burst Anchor

Heracles is the core of Diamonds. His burst output is the single highest-priority damage source in the faction and the reason the team functions at endgame. Every other hero in the lineup exists to either extend his survival window, amplify his burst, or clean up what he does not finish.

Tempo and Setup

Meret enables tempo and controls support flow. Bastet contributes frontline pressure alongside Heracles. Set provides utility pressure and disruption that keeps the enemy team off-balance between burst windows. Phoenix provides the safety net that allows high-risk runs to recover rather than instantly collapse.

The Volatility Factor

Unlike Spades or Hearts, this team does not win through sustained control or sustain. It wins through front-loaded burst. This means runs succeed or fail based on whether the burst window connects. High execution ceiling, but also the highest variance. Investment level reduces variance significantly - under-invested Heracles is the main failure mode.

Relic Requirements

Heracles 30 mandatory / 40-50 luxury scaling Priority 1
Meret 1-10 early, 30 for high-end play Priority 2
Bastet 20-30 Priority 2
Phoenix 20 Priority 2
Set 10 baseline Priority 3
Athena (flex) Low priority unless specifically needed Optional
Scorpio (niche) 20 sufficient in niche use Optional

Replacements and Fallbacks

Heracles
No replacement Heracles is the entire burst framework. There is no Diamonds hero that replicates his burst anchor role. Without him, the faction cannot function as a proper Celestial Spireteam at 450+ floors.
Phoenix
No true replacement Phoenix's revive and safety-net value for failed burst attempts has no direct equivalent in the Diamonds roster. Removing her makes the team significantly more all-or-nothing than it already is.
Meret
Weaker substitute Athena can replace Meret as a safer, more defensive option. She provides protection and utility but does not replicate Meret's tempo contribution. Use Athena when survivability is the primary concern over burst timing.
Bastet / Set
Flexible slots Athena and Scorpio can fill either of these slots depending on the specific floor challenge. Scorpio at relic 20 is useful in niche scenarios where her specific mechanics counter the floor enemy. Athena is generally more broadly applicable.

Floor Progression

400+

Functional with early squad. Heracles at modest relic levels can carry through this range on raw burst. Phoenix provides enough safety net that failed burst attempts can be recovered. The team does not need to be fully assembled here.

450+

Team quality and carry investment become clearly visible. Heracles relic 20-30 is the threshold. Runs that previously succeeded on burst + recovery now require the burst to land cleanly. Phoenix becomes essential rather than just helpful.

500+

The Heracles investment gate is real. Relic 30 is the minimum for consistent progress. Below this threshold the burst does not reliably eliminate priority targets before they respond. This bracket is the most RNG-sensitive of all four factions at equivalent investment levels.

Early / Low Invest

Athena in place of Meret for safer early play. Functional through floor 420-440.

Midgame

Meret joins the lineup, Athena provides defensive support. Reliable through 460-470.

Endgame 500+

Full endgame squad. Heracles relic 30 mandatory, 40+ for true high-floor pushing.

Critical Warnings
  • Heracles under relic 30 at floor 500+ is a trap. The burst does not connect cleanly, runs fail not because of the team but because of under-investment. Do not push 500+ with Heracles below this threshold.
  • This faction looks amazing or awful. There is no in-between. If a run goes poorly, diagnose whether it was investment or positioning before adjusting.
  • Highest variance of all four factions. Do not compare a good Diamonds run to a good Spades run as baseline. Spades is more consistently good. Diamonds has higher highs and lower lows.

Replacement Philosophy

A common mistake in Celestial Spireis assuming that any hero of similar rarity or rating can substitute for a core piece. This assumption is wrong in most cases and leads to misguided investment.

No Replacement Exists

Some heroes are so structurally central to their faction that removing them does not produce a weakened version of the team - it produces a different team entirely. These heroes must be treated as prerequisites, not optional upgrades.

  • Skadi (Spades)
  • Mengpo (Hearts)
  • Jormungandr (Clubs)
  • Heracles (Diamonds)
Weaker Substitute Available

Some heroes have a substitute that provides partial functionality. These allow players to push floors temporarily while saving for the correct hero. They are explicitly weaker - not lateral swaps.

  • Nut - Hecate (Spades)
  • Yuelao - Hephaestus (Hearts)
  • Jiutian Xuannv - Nuba (Clubs)
  • Meret - Athena (Diamonds)
Genuine Flex Slots

A minority of slots in each faction are genuine flex positions where two or more heroes offer comparable value depending on the floor. These are the only true interchangeable positions.

  • Khepri / Iris (Spades)
  • Cancer / Yanluo (Hearts)
  • Anubis / Pan (Clubs)
  • Set / Scorpio / Athena (Diamonds)
Bottom line: Before substituting a hero, ask whether the substitution maintains the team's core identity or just fills a slot. Filling a slot does not equal maintaining capability.

Investment Priority Summary

If you are deciding where to direct Celestial Spire-specific relic investment, use this ordering as a baseline. Investment in the wrong place at the wrong stage is the most common reason players stall in Celestial Spire.

Cross-Faction Priority Tier 1 - Non-Negotiable Gates

Skadi relic Target: 30+ for serious 500+, 40 for endgame Spades
Mengpo relic Target: 30 - top priority support investment Hearts
Heracles relic Target: 30 mandatory / 40-50 luxury Diamonds
Jormungandr core investment Target: 20-30 relic, all evolution layers Clubs

Priority Tier 2 - Carry Enablers

Nut relic Target: 30-40 when available Spades
Hladgunnr relic Target: 30-40 Hearts
Jiutian Xuannv relic Target: 30+, higher scaling possible Clubs
Caishen relic Target: 20 early, 30 for high floors Hearts

Priority Tier 3 - Support Infrastructure

Poseidon relic 10-20 baseline Spades
Yuelao relic 10-20 early, 30 for strong late contribution Hearts
Eris relic 30 target for endgame Clubs Clubs
Bastet relic 20-30 Diamonds
Phoenix relic 20 Diamonds

Final Takeaways

Spades Spades

Most stable faction for high-floor Celestial Spire. Best starting point if you are building toward 500+.

  • Control-engine synergy is highly consistent when intact
  • Skadi is the irreplaceable prerequisite
  • Most forgiving execution of the four factions
Hearts Hearts

Most replacement-dependent faction. Collapses without core pieces. Extremely powerful when fully assembled.

  • Mengpo is the single most critical support investment in the game for this faction
  • Cannot be built around substitutes at 500+
  • Highest potential at max investment
Clubs Clubs

Hardest to assemble correctly. The Snake + Ghost core is strict. Inconsistent without both pieces online.

  • Jormungandr is irreplaceable
  • Xuannv is a near-mandatory secondary investment
  • Highest damage potential when fully online
Diamonds Diamonds

Highest risk / highest volatility. Best ceiling but least consistent. Investment-sensitive more than any other faction.

  • Heracles under relic 30 at 500+ is a trap investment
  • Do not assess team strength from a single run
  • More flex slots than other factions once the core is secured
500+ is endgame territory. If you are not yet reaching floor 400, focus on assembling the core team structure first. Relic investment, synergy, and roster depth all matter more at 400+ than raw hero star level. Build the team before building the individual.