Core of Control
AoE carry with damage scaling by enemy density and built-in lifesteal. Non-overlapping synergies -- slots into any comp. CN: closest non-Celestial DPS to a Celestial.
Create an Ice Vortex that continuously moves around the battlefield while targeting enemy Deity units (excluding minions) for 8 seconds. While active, the Ice Vortex deals 36% ATK as DMG to nearby enemies every 0.5 seconds. If it passes through an enemy that is Crowd Controlled, it instead deals 60% ATK as DMG.
Summon a Blizzard with 3-meter radius in a densely packed area. The blizzard deals 40% ATK as DMG every 0.5 seconds for 3 seconds, then deals 100% ATK as DMG to enemies that remain within the area after 3 seconds.
Freeze the current target for 2 seconds and deal 240% ATK as DMG.
When an enemy unit is affected by a Crowd Control effect, Skadi summons an Ice Spike to deal 60% ATK as DMG to the target.
Triggering Realm of Frost grants 8% ATK for 3s. Stacks up to 10 times.
- Damage scales with team CC output — the more control, the higher the damage
- Triple scaling axis: fight duration, control frequency, and hit stacking compound multiplicatively
- Energy self-sustain through Realm of Frost allows near-constant Ultimate availability in CC-heavy teams
- Relic ATK stacking grows stronger over time — snowball potential in extended fights is extreme
- Relic Lv2 pseudo-revival prevents DPS reset and extends the scaling window
- AoE DoT from Ring of Blizzard + persistent Ultimate covers large areas when enemies are grouped
- Ring of Blizzard Lv4 Freeze creates additional CC that feeds back into the loop
- Entirely dependent on teammates providing crowd control — near-useless in CC-less teams
- Hard-countered by Cleanse and CC-Immunity effects that shut down the passive engine
- Vulnerable to burst compositions that kill before the control loop can start
- Needs setup time — first few seconds of a fight are her weakest point
- Tornado pathing is positioning-dependent; scattered enemies reduce hit frequency
- Single-target encounters (bosses) severely limit Realm of Frost proc rate
Closest dps to a celestial that we have in game currently, can clear most of teams. and doesn't contest teammates with hecate or any other meta team.




