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Heroes Meret

Meret

Diamonds Diamonds Support Support Arcane Arcane Legendary
[Object Object][Object Object][Object Object]

Meret is a Stars-faction Note-based support who distributes Sun, Moon, and Star Notes to key allies at battle start. Notes provide shields, attack buffs, and energy — and with Harmony of All Things, Note-bearers share damage with each other, creating a distributed damage pool. Her Artifact makes Note-bearers unkillable once, and her heals prioritize the weakest ally. Exceptional at keeping high-value units alive and amplifying their output simultaneously.

Core Mechanic medium depth Commonly Misunderstood

Diamond Support with protective life-sharing mechanics. Shields Heracles during ramp-up phase but can slow his energy recovery -- known tradeoff. Insufficient against high enemy burst. r1-10 enough for baseline utility; r30 for full protective output.

At a Glance (Lv. 300, Divine V)
631.0K Might
164.5K ATK
2.56M HP
58.7K Armor
66.4K M-Res
4% Crit Rate

All Heavens in Praise

Ultimate Support

Passive: Upon entering battle, Meret distributes three Notes - Sun Note to the ally with the highest Max HP, Moon Note to the ally with the highest ATK, and Star Note to herself. Active: Activates all Notes. Sun grants a shield equal to 30% of Max HP. Moon grants +30% ATK for 8 seconds. Star restores 200 Energy.

Lv 2Sun Note shield is increased to 50% of Max HP.
Lv 3Moon Note also grants +30% ATK and +30% CRIT Rate for 8 seconds.
Lv 4Star Note restores 300 Energy.

Universal Resonance

Skill 2 Support

Marked allies share damage taken. The main target takes 60% of incoming damage, and the remaining 40% is split among other Note holders. Additional effects: Sun grants +10% Max HP, Moon grants +20% damage dealt, Star grants +10% Energy regeneration.

Lv 2Sun Note increases Max HP by 15%.
Lv 3Moon Note increases damage dealt by 30%.
Lv 4Star Note increases Energy regeneration by 15%.

Sands in Stride

Skill 3 Support

Heals the most vulnerable ally, restoring HP equal to 60% of ATK per second for 5 seconds.

Lv 2Restores HP equal to 70% of ATK per second.
Lv 3If the target has a Note, it also heals for an additional 3% of their Max HP each second.
Lv 4Duration extends to 7 seconds.

The Curtain Never Falls

Skill 4 Support

Passively, when an ally drops below 50% HP, Meret heals them for 25% of their Max HP. Can trigger once per unit.

Lv 2Passively, when any allied unit's HP falls below 50%, Meret heals them for 30% of their Max HP. Can trigger once per unit.
Lv 3Passively, when any allied unit's HP falls below 50%, Meret heals them for 35% of their Max HP. Can trigger once per unit.
Lv 4Each unit has an independend Cooldown of 20 seconds.

Endless Echo

Relic

When a Note-bearing ally would die, prevents their death and grants them a shield equal to 300% of ATK. 15-second cooldown.

Lv 2For each Note on the field, gains 15% DMG Reduction.
Lv 3When a Note unit is about to die, they become immunie to death and gain a shield equal to 400% of ATK. 15s Cooldown.
Lv 4For each Note on the battlefield, gains 27% DMG Reduction.
S Overall
A PvP
S PvE
Game Modes
C Grim Surge
A Delusions Den
B Torrent Rift
A Forgotten Labyrinth
Community Sources Verified 2026-04
Excel Tier List n/a
CN Community T1
EG Community n/a
Consensus partial

Community tiers use T0/T1/T2 notation -- independent of site ratings above.

Offensive
164.5K
4%
0
0
0
0
0
0
Defensive
2.56M
58.7K
66.4K
6%
6%
0
0
0
0
Utility
0
0
0
0
0
0
0
0
0
0
Ability Tags
[Object Object][Object Object][Object Object]
Relic 10 Mandatory

Baseline protection unlocked. Usable in Diamond team without further investment pressure.

Relic 30 High Spender

Full protective capability. Only relevant once Hercules and Bastet are already at Divine.

F2P Recommendation
Divine

Baseline utility at r1-10. Full potential only realized at r30, and only if paired with high-investment Hercules and Bastet. Not a priority for F2P players until those conditions are met.