Meret is a Stars-faction Note-based support who distributes Sun, Moon, and Star Notes to key allies at battle start. Notes provide shields, attack buffs, and energy — and with Harmony of All Things, Note-bearers share damage with each other, creating a distributed damage pool. Her Artifact makes Note-bearers unkillable once, and her heals prioritize the weakest ally. Exceptional at keeping high-value units alive and amplifying their output simultaneously.
Diamond Support with protective life-sharing mechanics. Shields Heracles during ramp-up phase but can slow his energy recovery -- known tradeoff. Insufficient against high enemy burst. r1-10 enough for baseline utility; r30 for full protective output.
Passive: Upon entering battle, Meret distributes three Notes - Sun Note to the ally with the highest Max HP, Moon Note to the ally with the highest ATK, and Star Note to herself. Active: Activates all Notes. Sun grants a shield equal to 30% of Max HP. Moon grants +30% ATK for 8 seconds. Star restores 200 Energy.
Marked allies share damage taken. The main target takes 60% of incoming damage, and the remaining 40% is split among other Note holders. Additional effects: Sun grants +10% Max HP, Moon grants +20% damage dealt, Star grants +10% Energy regeneration.
Heals the most vulnerable ally, restoring HP equal to 60% of ATK per second for 5 seconds.
Passively, when an ally drops below 50% HP, Meret heals them for 25% of their Max HP. Can trigger once per unit.
When a Note-bearing ally would die, prevents their death and grants them a shield equal to 300% of ATK. 15-second cooldown.
Community tiers use T0/T1/T2 notation -- independent of site ratings above.
Baseline protection unlocked. Usable in Diamond team without further investment pressure.
Full protective capability. Only relevant once Hercules and Bastet are already at Divine.
Baseline utility at r1-10. Full potential only realized at r30, and only if paired with high-investment Hercules and Bastet. Not a priority for F2P players until those conditions are met.