A Tempo/Cooldown/Control Support who manipulates fight tempo by debuffing enemy skill rotations, doubling allied active casts, saving near-death allies via time rewind, and projecting temporary copies of allied heroes into battle.
Best support in game -- complete CC, complete support, full-map coverage. Full kit unlocked at base dupe. Delayed ultimate release requires precise timing control.
Summons a Temporal Vortex that deals 280% ATK DMG to all enemy units, reducing their ATK SPD and Move SPD by 100% for 5s.
Cronus teleports the nearest enemy to the position of the farthest enemy, dealing 180% ATK DMG to both targets and Stunning them for 2 seconds.
When an allied unit is about to fall, Cronus rewinds that unit to its optimal state from the past 5 seconds. After the rewind, the target's ATK and ATK SPD are reduced by 90% for 2s. This skill has 18s CD.
At the start of battle, mark the allied unit with the highest CD Reduction as [Time Traveler]. When the Time Traveler casts an Active Skill (excluding Ultimate and Entry Skill), that skill is cast again immediately. This effect has 20s CD.
Every 15 seconds, Cronus cyclically projects a Translucent Echo of a teammate into the battle for 6 seconds. Projection priority: Time Traveler first, then allied units from highest to lowest ATK. The Projection inherits 50% of Cronus's ATK and Max HP, and all skills of the projected unit. The projected unit's character and skill levels scale with Cronus's level.
- AoE anti-tempo Ultimate reduces enemy ATK Speed, delays active skills, and blocks Energy regeneration - three distinct debuff layers in one cast
- Temporal Rift is Formation Break plus Double Stun - very effective against backline-dependent and positioning-reliant compositions
- Rewinding Remains provides a save mechanic that restores an ally's full state, not just HP - Energy and buffs are preserved at the prior snapshot
- Echo of Causality doubles one ally's active skill every rotation - a consistent, passive damage and utility multiplier that requires no execution overhead
- Projection system creates a second temporary version of a key ally - at Relic Lv2 paired with a CD reset, this amounts to a second full team rotation
- Temporal Rift Lv3 self-accelerates on cast frequency - the more your team plays actively, the faster formation disruption returns
- Scales with team quality: the stronger the ally designated as Time Traveler or projected, the higher Cronus's multiplier output
- Not a top pick for pure single-target boss DPS races where tempo manipulation and formation disruption are irrelevant
- Value scales with ally quality - if the carry pool is weak, Cronus loses significant multiplier output
- Relic-dependent: without Relic Lv2 the Projection system lacks its defining CD reset; without Lv4 the projection's impact is delayed
- Against raw stat-check teams that simply overwhelm utility through damage output, Cronus's kit cannot compensate for large stat disparities alone
- Rewinding Remains reduces the saved target's ATK and ATK Speed after triggering - the saved ally is temporarily weakened following the rescue window
Best support in the game does everything, full kit unlocked pretty much at base dupe. Relic is nice to have but not needed.




