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Heroes Cronus
S+

Cronus

Starglint Starglint Support Support Arcane Arcane Legendary
Cdr TeamAtk Spd DownCrowd ControlBuff TeamEnergy DrainRevive

A Tempo/Cooldown/Control Support who manipulates fight tempo by debuffing enemy skill rotations, doubling allied active casts, saving near-death allies via time rewind, and projecting temporary copies of allied heroes into battle.

Core Mechanic mid depth

Best support in game -- complete CC, complete support, full-map coverage. Full kit unlocked at base dupe. Delayed ultimate release requires precise timing control.

At a Glance (Lv. 300, Divine V)
824.0K Rank 2
Might
268.7K Rank 6
ATK
2.65M Rank 17
HP
51.9K Rank 13
Armor
59.6K Rank 6
M-Res
4% Rank 45
Crit Rate

Temporal Vortex

Ultimate magical

Summons a Temporal Vortex that deals 280% ATK DMG to all enemy units, reducing their ATK SPD and Move SPD by 100% for 5s.

Lv 2Also increases enemy active skill CD by 5 seconds for enemies within the area.
Lv 3Increases DMG dealt to 360% ATK.
Lv 4Affected enemies cannot regenerate Energy naturally during the effect duration.

Temporal Rift

Skill 2 magical

Cronus teleports the nearest enemy to the position of the farthest enemy, dealing 180% ATK DMG to both targets and Stunning them for 2 seconds.

Lv 2Increases DMG dealt to 200% ATK.
Lv 3Each time an allied unit casts an Active Skill, the CD of this skill is reduced by 0.5 seconds.
Lv 4Stun duration is increased to 3s.

Rewinding Remains

Skill 3

When an allied unit is about to fall, Cronus rewinds that unit to its optimal state from the past 5 seconds. After the rewind, the target's ATK and ATK SPD are reduced by 90% for 2s. This skill has 18s CD.

Lv 2Reduces the CD to 15s.
Lv 3When Cronus is about to fall, this effect triggers once for free on himself.
Lv 4Reduces the CD to 12s.

Echo of Causality

Skill 4

At the start of battle, mark the allied unit with the highest CD Reduction as [Time Traveler]. When the Time Traveler casts an Active Skill (excluding Ultimate and Entry Skill), that skill is cast again immediately. This effect has 20s CD.

Lv 2Reduces the skill CD to 18s.
Lv 3At the start of battle, reduce the initial CD of all allied units by 5s.
Lv 4Reduces the skill CD to 15s.

Doctrine of Time

Relic Lv. 30

Every 15 seconds, Cronus cyclically projects a Translucent Echo of a teammate into the battle for 6 seconds. Projection priority: Time Traveler first, then allied units from highest to lowest ATK. The Projection inherits 50% of Cronus's ATK and Max HP, and all skills of the projected unit. The projected unit's character and skill levels scale with Cronus's level.

Lv 2Upon entering the battlefield, the Translucent Echo refreshes all skill CDs. [Relic Lv.10]
Lv 3Translucent Echo duration is increased to 10s. [Relic Lv.20]
Lv 4Translucent Echo gains 1000 Energy upon entering battle.
S+ Overall
S PvP
S S
PvE Early PvE Late
Offensive
Defensive
Utility
Ability Tags
Cdr TeamAtk Spd DownCrowd ControlBuff TeamEnergy DrainRevive
Strengths
  • AoE anti-tempo Ultimate reduces enemy ATK Speed, delays active skills, and blocks Energy regeneration - three distinct debuff layers in one cast
  • Temporal Rift is Formation Break plus Double Stun - very effective against backline-dependent and positioning-reliant compositions
  • Rewinding Remains provides a save mechanic that restores an ally's full state, not just HP - Energy and buffs are preserved at the prior snapshot
  • Echo of Causality doubles one ally's active skill every rotation - a consistent, passive damage and utility multiplier that requires no execution overhead
  • Projection system creates a second temporary version of a key ally - at Relic Lv2 paired with a CD reset, this amounts to a second full team rotation
  • Temporal Rift Lv3 self-accelerates on cast frequency - the more your team plays actively, the faster formation disruption returns
  • Scales with team quality: the stronger the ally designated as Time Traveler or projected, the higher Cronus's multiplier output
Weaknesses
  • Not a top pick for pure single-target boss DPS races where tempo manipulation and formation disruption are irrelevant
  • Value scales with ally quality - if the carry pool is weak, Cronus loses significant multiplier output
  • Relic-dependent: without Relic Lv2 the Projection system lacks its defining CD reset; without Lv4 the projection's impact is delayed
  • Against raw stat-check teams that simply overwhelm utility through damage output, Cronus's kit cannot compensate for large stat disparities alone
  • Rewinding Remains reduces the saved target's ATK and ATK Speed after triggering - the saved ally is temporarily weakened following the rescue window
Relic Investment
Recommendation 30
Used In Everywhere

Best support in the game does everything, full kit unlocked pretty much at base dupe. Relic is nice to have but not needed.

F2P Investment
Recommendation Base dupe, work on dupes after zeus / nezha
Fervor 4-Piece
Fervor I virtue asset
Fervor I
Fervor II virtue asset
Fervor II
Fervor III virtue asset
Fervor III
Fervor IV virtue asset
Fervor IV
2-Piece At combat start, Energy Regen Bonus +10%
4-Piece Upon using Ultimate, gains 10% ATK, Max at 4 stacks
Sacrifice 2-Piece
Sacrifice I virtue asset
Sacrifice I
Sacrifice II virtue asset
Sacrifice II
2-Piece At combat start, HP +10%
Stoic 2-Piece
Stoic I virtue asset
Stoic I
Stoic II virtue asset
Stoic II
2-Piece At combat start, HP +10%