Hard carry: pull-group then two-burst damage pattern. Second burst arrives before enemy can recover. CN and Excel fully aligned T0. Avoid vs Pan (energy drain counters both bursts).
Heracles records all DMG taken, up to a maximum of 80% of his Max HP. Upon release, he deals DMG equal to 20% of his max HP +100% of the recorded DMG to enemies within 3 meters.
Suppresses an enemy, picks them up, and slams them into an enemy-clustered area, dealing AoE DMG equal to 10% of the suppressed target's max HP (up to 20% of his max HP) to enemies within 3 meters.
After a brief charge, slams the ground, dealing DMG equal to 200% of ATK to enemies in a cone and knocking them down.
Upon entering the battlefield, Heracles increases his max HP by 10% and converts 5% of his ATK to 2.5% max HP every second.
Before falling, becomes immune to lethal DMG and instantly restores 50% of max HP. For the next 5s, reduces DMG taken by 50%. Can only trigger once per battle.
No strengths listed yet.
No weaknesses listed yet.
Carry unit in yellow team. Groups up enemy and does 2 big bursts of damage, avoid using into pan. Prio slot 2/4 for upgrading. Unusable as a dps in late (purely a grouping tool)




